Yesterday I was one of the judges on the Campaign BIG Awards “Digital” category panel. The panel itself was an interesting mix of agency peeps (Albion, Dare, VCCP, CHI), clients (Coke, Google) and media agencies (Mindshare). Although I can’t talk about the actual work or opinions on specific pieces, I can talk about some of the themes which consumed the judges.
Face recognition
There were quite a few entries that used face recognition technology either within banners or within branded experiences to give surprising, intuitive experiences. We are just scratching the surface and when you imagine a world that can detect not only your face, but your mood, we are headed towards some exciting stuff so long as it is used for good, not evil.
AR mobile apps
Holdy-uppy-printy-outy webcam AR codes are last year’s news. Mobile apps overlaying info and visuals went down well with the judges. This feels like the future, but expect a “seen it before” reaction from judges and the public if you put the technology before the experience when developing branded AR apps. It needs to be genuinely useful or entertaining to make the cut.
Facebook Connected films
We’ve nearly reached saturation point with customised films that import photos from Facebook profiles. Expect punters to be feeling the same fatigue as yesterday’s judges after a plethora of wonderfully executed “OMG I’m in a film with a famous person” pieces. There’s still plenty of life left in Facebook Connect though.
Branded alternate reality games
ARG’s were big news yesterday and some very iconic brands were forging ahead creating games that captured imaginations on a global scale. Some of the games entered were awe inspiring. Some were just down right unusable and a monumental waste of marketing budget.
Online/Offline mash ups
Many entries explored online participation that drove real world activity. There were some hugely ambitious projects offered up. The main challenges for entrants seemed to be A: Can you drive scale and genuine mass participation? B: With the costs associated with this kind of activity, can you build enough buzz in a short period to create something that people remember? A couple of entries did both questions fared well.
iPhone Apps
It’s clear that from a judges perspective the mobile app is here to stay as a media channel. Unlike some of the other technologies we saw, apps remain as fresh and engaging as the execution.
But is it “digital”?
Is a linear piece of film on a page digital? Does something need to be interactive to be defined as “digital”? The room weighed heavily towards thinking that interactivity defined work as being digital. I disagree. Why the freak do we keep saying “digital”? Is it any good? Did I engage with it and remember it? Was the content most suited to being viewed online? These are the questions for me. Work foremost needs to engage people and some linear pieces of content we saw clearly did a better job of engagement than pieces that struggled with complicated, nonsense interaction.
Is it viral?
Should effectiveness stats be provided for a viral piece? There was heated discussion around pieces that were effectively TV ads without a TV spend entered as viral entries. Around one piece we checked the Youtube views and were staggered to see 12 million hits for something that we all considered to be just a quite nice ad that shouldn’t be called “viral”. Should viral entries be judged on views or number of shares? I think not. As awards Chairman Damon Collins eloquently put it “Beavers on trampolines get hits.”
Is it relevant?
The most fundamental question of the day. Many of the entries put relevance down the list behind interaction. If it’s easy to make a 30 sec TVC that defies comprehension, this can be multiplied for digital experiences. Too much of what we judged was trying to be clever clogs instead of making the user feel something for the brand. And by the end of a day spent in a room with no windows, the lesson was clear. People aren’t robots. We don’t just get off on “new”, we get off on being entertained, informed, moved, educated, persuaded. Digital work that does this effortlessly, defies even being labelled as “digital”.